Downloads & Archives

Core Rules (v5) & Character Sheet (v5) – updated frequently.

Additional Content – updated frequently.


v4 Archives – includes adventures 01 & 02, official supplements, and more.

v2 Archives – includes Brazilian Portuguese translations, adventure hook fragments, and more.

Links

An excellent TD10 character generator (beta) complete with character sheet (v5)!

A modular omnibus of TD10 content – complete with fascinating new details on races, classes, and more!

34 thoughts on “Downloads & Archives

    1. Thanks for your interest in some of the other work! I didn’t know anyone was using any of them, so I temporarily removed them for editing.

      Nothing has changed, unfortunately, but if you find them useful, I put them back up for you!

      Again, thanks. It’s a huge bump to see someone still interested!

      1. Great! Unfortunately, the longer core rules will not be making a comeback, but The Broken Light has, and the home-brewing guide is in the works!

        In addition, I’ve finished the final two supplements and am just polishing them up. Expect to see them soon!

  1. Hey, I’m really interested in this RPG and I’d love to see some new adventures for it! I’m new to tabletop rpg and I’ve tried D&D and Pathfinder but this one is more simple and I really enjoy it! Keep up the good work!

    1. Thanks for the kind words, Alex! I’ve got a few adventures in the works; I’m currently testing one in particular that I think would adapt well.

      I’m glad you’re finding TD10 to be a simpler alternative to more popular RPGs – that’s what it’s here for, after all!

      Thanks again, I’ll do my best to keep it up!

  2. This is a neat little roleplaying system. I do a lot of heavy playing but this one is so small and has made the perfect one for travel and a quick adventure

    1. Thanks! That’s really what it’s meant for – one shots and short adventures, an RPG for parties or newcomers. I’m working on expanding the content (to make GMs’ lives easier), so keep your eyes opened for that!

  3. we a small group of people from Denmark, we spoke about playing some sort of rpg, and i think we found the best choice for us, we’re 16 years of age and wanted to play a simpler version of D&D but we fund something much better, THIS! thank you for the craftmenship and time you spent on this! =)

    1. Thank you for giving Tiny d10 a try! I’m glad to hear that it suits your needs – it’s very nice to hear.

      If you’ve got the time, I’d love to hear about how your game goes. Drop me a line whenever and let me know!

      1. Is there some sort of monster cheat sheet or creating guide? y’ know since i have zero experience making ecounters/monsters/enemies

      2. It is the next thing in the works – a GM’s manual that offers guidance for creating monsters, weapons, adventures, and more.

        It will likely begin as a blog post that I continuously build on, and once I have enough material, I’ll turn it into a core document.

  4. I am new to tabletop RPG and while me and my friend failed to figure out D&D alone, tindy D10 was a perfect choice. Though i am not from an english-speaking country, me and my friends had no problem understanding the rules. I play now and than, even when traveling, when limited space is availble.
    i have a few sugestions:
    -maybe bring back the old adventures ? They were fun, especially The Broken light as it was simple and perfect for the first game, to learn the mechanics.
    -Collecting all the things created in Home-brewing sessions into PDFs, maybe monsetrs manual, and maybe expanded additional classes and weapons. The way You, as the creator would see it fit. (muredrous well, where is the well? 😀 )
    -Maybe it is my unexperienced point of view, but the game for mages gets rather boring, when you can cast 2-3 spells during an encounter, and later have only magic missile. I dont know, again, it may be only my impression, maybe 2-3 spells are enough, but something to think about.

    In general, i love this system, the compact form and flexibility is beautifull, keep up the good work!

    1. Hi, Peter!

      Thanks a lot for your comments. Knowing people are getting use out of Tiny d10 really keeps me going. To address your comments:

      – I am in the process of updating the old adventures. They’re quite at odds with the current rules version. I’ll put doing that at the top of my priorities list!

      – I’m also writing a supplement that includes six new classes, four new races, two new types of magic (dark and divine) and anything else I can squeeze into two pages! A monster manual is definitely in TD10’s future.

      – About the well! I’m also updating all the monsters I’ve previously published as, like the adventures, they’re considerably out of date!

      – I completely understand your concerns about the magi. I think I’ve fixed that problem with the newest update (v4.1), which includes rules for regenerating MP in-game. Also, the advancement system has been updated to include gaining new spells, in addition to more MP.

      Again, thanks so much for taking the time to share your experience. It’s hugely helpful as I’m always trying to make TD10 a better RPG.

      Cheers!

  5. Hi, i have to say that i love tiny D10.
    I am new to tebletop RPGs and i already failed at figuring out D&D with my friend by ourselves, but tiny D10 is so much easyer! Though i am from a non-english speaking country, me and my friends had no problem understanding the rules, even those with rather bad english. I very much like the compact size, it is perfect for travel, and we already had some games with only limited space availble, no problem whatsoever.
    i have few thoughts to share:
    -From our games, i have an impression that mages are a bit limited. As i said, this may be my unexperienced point of view, but during a rather long time (4 hours can contain multiple epic encouters with need of jaw-dropping magic) mage is limited to 2-3 spells and than, only magic missile. Again, maybe we are unexperienced, but something to think about.
    -Please, bring back the old adventures, especially The Broken Light, as it was very easy and perfect for the first-time players.
    i am looking forward to the monsters manual.
    In generall, i love the system, as it is easy to learn, easy to play. Good for short plays, but also versatile, allowing for longer, more story telling, less “playing” games.
    Keep up the great work man. 😀

  6. Hey there!

    Quick question, is there going to be a more in-depth rulebook as you expand the game?

    Also, I write as a hobby, so if you ever would like a few ideas let me know, I may be able to think up some basic ideas. 🙂

    Love the game!

    1. Hello!

      I will likely not expand the game. More than once I’ve tried to write a more in-depth version, but each time I do, it changes the essence of TD10 far more than I’m comfortable with. It’s an unfortunate truth for me to accept, but I must nonetheless.

      I would, however, love to hear your ideas for the system. Perhaps a plot I could turn into the next adventure? 🙂

    1. Thanks for your kind words! After finishing the supplements, I’ve been unsure of what to work on next. I’ll start on the bestiary this week!

      1. That’s great to hear! I’ve been dragging my feet for a while now, so maybe the time has come to get back in.

        What would you like to see as far as new material?

      2. As some others have already stated, a monsters and/or weapons creation guide would be very useful. I’m mastering the first adventure (The broken light) to my girlfriend and her brother (the later is a first timer playing a tabletop rpg and is really excited about it). And as a fairly new GM myself I would really appreciate a guide for any of these stuff, so I don’t break the game for them with badly balanced items or very difficult monsters. Again, thank you for your hard work and congratulations for creating something as interesting and fun as this game is. Regards from Argentina.

      3. Thanks for the feedback and support! If you want to share your account of play, let me know and I can post it on the blog.

        Also, today marks the beginning of a three-day weekend for me, so I make this solemn vow: I will publish a monster manual (complete with both ready-to-play monsters and advice for creating your own) within 72 hours of this comment.

        Thanks again, and I hope to hear more about you and your party’s adventures!

  7. Are you going to be replacing the maps to Broken light? I remember coming here a long time ago and I thought there were maps. I am really interested in running it will some new people at my D&D group.

    1. Yes! I actually meant to hire an artist to reproduce the map, but haven’t got around to it.

      I can add some temporary maps for the time being. Stay tuned!

  8. I am so hyped! I finally find something that’s just starting! I’ve been searching for extremely plain MMORPGs in the works all my life! finding a TABLETOP RPG, WAAAAY COOOOLER!!!!! 😀

    1. Hello, and thanks for the comment! I’m in the process of reviving TD10, in a way, so I appreciate your interest.

      If you ever end up using TD10, I’d love to hear about your experience!

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