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Rule: Monster Size
To improve the granularity and realism of combat, the optional “monster size” rule may be used. This rule increases or decreases an attacker’s odds of striking his or her target based on the size of the monster. Extra small (XS) – -1 to melee and ranged attacks against extra small monsters (e.g. pixies, fairies, imps, […]
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Race: Stoke
Stokes are a race of intelligent, bipedal weasels. They are short, lithe, and sinuous, dwelling in dense canopies and thick hedges, and living for 30+ years. Like most sentient beasts, they are imbued with natural magic. They gain: the charm skill; the listen skill; the sneak skill; and -1 to melee attacks against the stoke. […]
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Class Ability: Guardian Angel (Cleric)
A cleric may, during character creation or at any time while praying in a temple, forgo one spell to obtain a guardian angel who will intercede on his or her behalf, proffering the following benefits: If the cleric rolls a 1, he or she may reroll (once); If the cleric receives a death-dealing blow, he […]
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Note: “The Broken Light”
I wrote “The Broken Light” years ago based on a poem I just read last night… which is out there, right? There is a cavern in the deepBeyond the sea-winds brawl;Where the hills of the sea slope high and steep,And dragons sleepAnd serpents creepThere is a cavern in the deepWhere strange sea-creatures crawl. Robert E. […]
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Table: 1d10 Spooky Events
Strange Happenings Something foul is afoot. There is an unrest in folks around here, an unseasonable current in the air. These sinister portents can occur at any time, and can be used to add atmosphere and suspense to a party’s investigation. At your discretion, roll 1d10, and use the table below to determine what event […]
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Table: d20-to-TD10 Conversion
The conversion table uses the ‘d20 System’ concept of the challenge rating (CR) and the OSR-style concept of hit dice (HD) to scale monsters down to Tiny d10 toughness levels, producing creatures of equivalent difficulty to their d20-based counterparts. It’s a flexible tool, and provides a general framework for well-balanced conversions while allowing game masters the freedom […]